#pragma once
#include "Piece.h"
#include "SFML/Window.hpp"
#include "SFML/Graphics.hpp"
class Player
{
public:
	Player(void);
	~Player(void);
	virtual Piece * choosePiece(sf::RenderWindow & window, std::vector<Piece>& m_pieces);
	virtual void play(sf::RenderWindow & window, Piece *piece, std::vector<Piece>& m_pieces);};

